Module:Yesno/doc: Difference between revisions

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{{Documentation subpage}}
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This module provides a consistent interface for processing boolean or boolean-style string input.
This module provides a consistent interface for processing boolean or boolean-style string input.
While Lua allows the <code>true</code> and <code>false</code> boolean values, wikicode templates can only express boolean values through strings such as "1", "0", "yes", "no", etc.
While Lua allows the <code>true</code> and <code>false</code> boolean values, wikicode templates can only express boolean values through strings such as "1", "0", "yes", "no", etc.
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It also returns <code>nil</code> values as <code>nil</code>, to allow for distinctions between <code>nil</code> and <code>false</code>.
It also returns <code>nil</code> values as <code>nil</code>, to allow for distinctions between <code>nil</code> and <code>false</code>.
The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions.
The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions.
If it is passed input that it does not recognise as boolean or <code>nil</code>, it is possible to specify a default value to return.
If it is passed input that it does not recognize as boolean or <code>nil</code>, it is possible to specify a default value to return.

== Syntax ==
== Syntax ==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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Boolean input or boolean-style input (see below) always evaluates to either <code>true</code> or <code>false</code>, and <code>nil</code> always evaluates to <code>nil</code>.
Boolean input or boolean-style input (see below) always evaluates to either <code>true</code> or <code>false</code>, and <code>nil</code> always evaluates to <code>nil</code>.
Other values evaluate to <code>default</code>.
Other values evaluate to <code>default</code>.

== Usage ==
== Usage ==
First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages.
First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages.
For normal wiki pages you can use {{tlx|yesno}} instead.


<syntaxhighlight lang="lua">
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yesno(function() return 'This is a function.' end, 'bar')
yesno(function() return 'This is a function.' end, 'bar')
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Note that the blank string also functions this way:
Note that the blank string also functions this way:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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This module prefers the Lua behaviour over the wikitext behaviour.
This module prefers the Lua behaviour over the wikitext behaviour.
If treating the blank string as <code>false</code> is important for your module, you will need to remove blank arguments at an earlier stage of processing.
If treating the blank string as <code>false</code> is important for your module, you will need to remove blank arguments at an earlier stage of processing.
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Latest revision as of 04:37, 30 March 2022

This is the documentation page, it should be transcluded into the main module page. See Template:Documentation for more information

This module provides a consistent interface for processing boolean or boolean-style string input. While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "1", "0", "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions. If it is passed input that it does not recognize as boolean or nil, it is possible to specify a default value to return.

Syntax

yesno(value, default)

value is the value to be tested. Boolean input or boolean-style input (see below) always evaluates to either true or false, and nil always evaluates to nil. Other values evaluate to default.

Usage

First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages.

local yesno = require('Module:Yesno')

Some input values always return true, and some always return false. nil values always return nil.

-- These always return true:
yesno('yes')
yesno('y')
yesno('true')
yesno('t')
yesno('1')
yesno(1)
yesno(true)

-- These always return false:
yesno('no')
yesno('n')
yesno('false')
yesno('f')
yesno('0')
yesno(0)
yesno(false)

-- A nil value always returns nil:
yesno(nil)

String values are converted to lower case before they are matched:

-- These always return true:
yesno('Yes')
yesno('YES')
yesno('yEs')
yesno('Y')
yesno('tRuE')

-- These always return false:
yesno('No')
yesno('NO')
yesno('nO')
yesno('N')
yesno('fALsE')

You can specify a default value if yesno receives input other than that listed above. If you don't supply a default, the module will return nil for these inputs.

-- These return nil:
yesno('foo')
yesno({})
yesno(5)
yesno(function() return 'This is a function.' end)

-- These return true:
yesno('foo', true)
yesno({}, true)
yesno(5, true)
yesno(function() return 'This is a function.' end, true)

-- These return "bar":
yesno('foo', 'bar')
yesno({}, 'bar')
yesno(5, 'bar')
yesno(function() return 'This is a function.' end, 'bar')

Note that the blank string also functions this way:

yesno('')        -- Returns nil.
yesno('', true)  -- Returns true.
yesno('', 'bar') -- Returns "bar".

Although the blank string usually evaluates to false in wikitext, it evaluates to true in Lua. This module prefers the Lua behaviour over the wikitext behaviour. If treating the blank string as false is important for your module, you will need to remove blank arguments at an earlier stage of processing.